Your photograph is now on the object, pixel for pixel. Printed text stays readable.
What is new
- Your real photo is laid onto the object Until now the model looked at your photo, then painted the object from memory, so a label, a number or a logo came back as a scribble that only looked like it. LocalMesh now lays the real pixels of your photo onto the object, wherever the photo sees it, with one photo or with four. Printed text stays exact. What no photo sees, the back and the underside, keeps the model's painting, matched to the colours of your photo.
- Photo texture or AI texture, chosen after generating Under a finished object, the Texture chip switches between your pasted photo and the painting the model drew on its own, without generating again. If the 3D shape does not quite follow the photo and a part looks doubled, choose the AI painting and keep the rest. Exports, Blender and Unreal follow what you see. Each object keeps both versions, so it takes about twice the space on disk.
- A new bar under every card Every setting is now a chip that shows its value and opens right under it: what you make, 1 view or 4 views, the level of detail, the texture. You see your choices at a glance and change one without leaving the card. The seed, the queue and the image export are under ⋯, and the card's name sits in its title bar. A finished mesh gets the same bar: format, Export, Blender or Unreal, quads.
- Shift+F10 opens a card's menu With a card selected, Shift+F10 or the Menu key opens the same menu as a right click, for those who work from the keyboard.
What is better
- Stray specks are cleared up to ten times faster The small floating pieces around an object are now removed in one pass. On the objects where it was slowest, what took two minutes now takes about ten seconds, for the same result.
- Very busy objects no longer fill the graphics card A planter full of flowers took forty five minutes on an 8 GB card. From one photo it now comes out in about six, with a slightly lighter painting on objects that heavy only. Ordinary objects do not change.
What stopped being wrong
- Download problems are explained in your language If a download fails while LocalMesh sets up its models, the message now says what happened and what to do, in your language, instead of a line of technical English. The technical detail stays underneath, for a bug report.
- What the engine has to say reaches you again When an object is made another way than expected, for example if your photo could not be pasted on, a short amber line now says so under its bar, and ⋯ shows the details of the result.
- Prices are shown in dollars, as on the website $39 everywhere in the app: buying, renewing and the licence window.