Local 3D Reconstruction

Turn any image
into a 3D asset
in three minutes.

A navigable Gaussian splat or a textured PBR mesh, reconstructed on your own GPU. No cloud. Nothing uploaded. Ever.

Windows · NVIDIA graphics card · 8 GB of video memory

Scroll
The pipeline

One image. Three ways to see it.

A flat photo becomes a navigable Gaussian splat, then a clean textured mesh, reconstructed on your own machine.

01Input photoJPGA flat 2D image to start from.1 image
02Gaussian splatSPLATLight, navigable, volumetric.262,144 splats
03Textured meshGLBFull PBR geometry, ready to use.288,672 tris
The app

Drop a photo. Watch it become an object.

No prompt to write, no style to pick. You give it a photograph, it works out the shape, the colour and the material, and hands you a file.

LocalMesh app, a marble hand reconstructed from a single reference photo, with generation settings on the left and the local library of meshes on the right
One photo in, the subject is cut out automatically. Splat, mesh & quads out, with five separate PBR maps. On your GPU, every attempt stays in your library, side by side.
Why local

Your photograph never leaves your computer.

Every other generator is a website. You upload, a server does the work, you download, which is a legal question before it is a technical one. LocalMesh downloads its models once, and from then on runs on your own graphics card. Offline. On a closed network. Under NDA. Nothing is sent anywhere: not the photograph, not the mesh, not the file name.

The AI models
  • TripoSplat4.5 GB
  • MoGe-20.14 GB
  • LaMa0.21 GB
  • IDArb2.7 GB
  • SD 2.1 (base SuperMat)2.6 GB
  • SuperMat1.8 GB
Downloaded once, in the background, when LocalMesh first opens. Everything runs on your machine.
0 uploads0 credits∞ generations100% offline
The deliverable

An asset, for your prototypes.

Five separate maps

Colour, normals, roughness, metallic and occlusion, kept apart, not baked into one another. Chrome reads as chrome and matte stays matte under your own lighting.

Quad topology

Ready to sculpt, to subdivide, to animate. Not triangle soup.

The splat itself

Export the gaussian splat as .ply and open it in Postshot, SuperSplat or Blender. It is a deliverable, not just an intermediate step.

4K texture on demand

Double the atlas when the detail justifies the weight. The original stays.

Shadow proxy

A light mesh that casts the right shadow in a real-time scene without the polygon cost.

Your files, on your disk

OBJ, GLB and PLY, named by you, in a folder you chose.

Compare

What we do, what we don't.

LocalMeshOnline generators
Where the work happensYour graphics cardTheir servers
Your imagesNever leave the machineUploaded
Cost per generationNoneCredits
Works offlineYesNo
Environmental costYour own PCServer farms running 24/7
Separate PBR mapsFiveOften colour only
Quad outputYesRarely
Gaussian splat exportYesNo
Hardware neededNVIDIA GPU, 8 GBA browser
Operating systemWindowsAny
Before you buy

No surprises after the download.

What you need

Windows 10 or 11, an NVIDIA graphics card with at least 8 GB of video memory, and free disk space for the models. The installer is small; the models are downloaded once, on first launch.

Try it first

The trial is free while LocalMesh is in beta, and it runs the same engine as the full version. No card, no account to create beyond your email.

Your licence

One key runs one machine at a time. Moving to another computer releases the first, no reinstall, no support ticket. One price a year: unlimited generations, every update, commercial use included.

What the software sends back

LocalMesh reports how many splats and meshes you generate, and nothing else, no images, no file names, no settings. Your photos never leave this machine.

Questions

Straight answers.

Only twice: once on first launch to download the models, and briefly to activate your licence. After that it runs entirely offline.

No. There is no server to upload them to. Everything happens on your graphics card.

It needs an NVIDIA card with 8 GB of video memory or more. The free trial is the honest way to find out. It runs the same engine as the paid version.

Yes. The objects you generate are yours.

Meshes as OBJ and GLB, gaussian splats as PLY. Textures come out as a single atlas with separate colour, normal, roughness, metallic and occlusion maps.

Yes, it's even an ideal use case. Midjourney, FLUX or ChatGPT images are clean and well composed, exactly what single-image reconstruction likes.

No. LocalMesh works from photographs. If you need text-to-3D, an online generator is the right tool.

Not today. Windows only.

English, French, Spanish, Japanese, Korean, Simplified Chinese, Hindi and Arabic.

No uploads · no credits

Your photographs, your machine, your files.

Download it and put a photograph in. If it does not meet your expectations, you will know inside ten minutes and it will not have cost you anything.

Windows · NVIDIA GPU · 8 GB VRAM