Open source

The engine is open. Read it, run it, build on it.

LocalMesh Engine is the part that turns photographs into a textured mesh, on your own graphics card, with nothing leaving the machine. It is published on GitHub under Apache 2.0. From one photograph it runs Microsoft's TRELLIS.2; from four, it runs TencentARC's Pixal3D, converted to FP8 here so the whole path fits on an 8 GB card.

Apache 2.0 Runs offline One NVIDIA card, 8 GB One photo, or four Nothing is uploaded

Made with it

Six objects, four images each, generated on a laptop RTX 4060. A full turn each, as they left the engine, under one environment light.

Mesh of a samurai figurine on a round base, generated from four photographs Mesh of a stone head with a radiating crown, generated from four photographs Mesh of a sword planted in a cracked stone block, generated from four photographs Mesh of a red motorcycle, generated from four photographs Mesh of a clear shell audio cassette, generated from four photographs Mesh of a weathered traffic light, generated from four photographs

What we added to TRELLIS.2

TRELLIS.2 turns a single photograph into a textured mesh. This is what sits on top of it.

Running it

  1. 1
    Install it. Ten steps, not three. Three CUDA extensions are compiled on your own machine, so you need Python 3.12, the CUDA 12.8 toolkit and a C++ compiler before anything else. No weights ship with the code and the engine does not fetch them for you: about 9.5 GB by hand for one photograph, 14.3 GB for four, and DINOv3 waits on a human at Meta approving your access. Measured on Windows; Linux should work, and we have not run it.
  2. 2
    Point it at a photograph. One image gives you a mesh, and it is the shorter install. Add right, left and back and the engine fuses all four: 4.8 GB more weights, and one more extension to compile. Three sides or none, two is refused.
  3. 3
    Get a .glb. Textured, UV unwrapped, oriented Y up. It opens in Blender, in Unreal, in anything that reads glTF.

Or take the application

LocalMesh is the studio around this engine: a board where photographs become objects, a library, an image studio, and a viewer. 14 days free, then $39 once. No subscription.

Download LocalMesh