Gaussian splats

A gaussian splat generator that runs on your own graphics card.

Most tools that turn a photograph into a gaussian splat are websites. You upload the image, a server does the work, you pay in credits and you wait your turn. LocalMesh runs the model on the NVIDIA card already sitting in your computer, and the file it writes never leaves the machine.

One photograph in Up to 262,144 gaussians Written to disk as .ply NVIDIA card, 8 GB Nothing uploaded

What you actually get

A .ply file, written into the project folder on your disk while the splat is being built. It is there before you think to look for it, and the card opens that folder with the file already selected.

Making one, step by step

  1. 1
    Drop a photograph onto the board. Anything with a subject you can point at: something you shot, a screenshot, a frame from a film, an image you generated somewhere else.
  2. 2
    Frame the subject. Draw a rectangle around the object and LocalMesh rebuilds it on its own, three quarter view, on black. Reconstruction wants that kind of picture, and a real photograph almost never is one. Skip this if your subject is already cut out.
  3. 3
    Set the first button to Splat. The bar under a ready photograph reads like a sentence, and its first button says 3D mesh. Switch it to Splat and the next button becomes the density: Low, Standard or High. Start with Standard. Go to High when the object has detail worth a heavier file.
  4. 4
    Press Generate. The card shows its own progress. When it is done, its More menu, the ⋯ button, gives its numbers: how many gaussians, how long it took, the file size, and the seed that produced it.
  5. 5
    Open the file. The .ply is already on your disk, in a folder named after the subject: Show in Explorer, in the ⋯ menu, takes you to it. To save a copy somewhere else, set the format button to .ply and press Export.

Four photographs are for the mesh

A splat is made from one photograph. If you have four of the same object, front, right, left and back, leave the card on 3D mesh and set it to 4 views instead: the reconstruction stops inventing the sides it cannot see, and the back is built from your photograph of the back. Count roughly twice the time of a single photograph.

Worth it when the back of an object looks nothing like the front. Not worth it on something symmetrical.

Splat or mesh, and how to choose

Both come out of the same photograph and you decide, card by card. They are not two steps of one process.

What it will not do

Try it on your own photographs

14 days free, then $39 once. The key is perpetual and there is no subscription.

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